|Beaky - Learning to read through Augmented Reality|
| Posted on 10/04/2014 - 16:53|
Beaky is a digital game which assists children in their first steps towards reading. Using the newest augmented reality technology and storytelling, physical components are combined with the digital world. Developing a new playful educational method.
Use of digital devices & applications has greatly increased in the last decade, for instance through the availability of tablets and smartphones. Children are also influenced by this social development and are confronted which these technologies at a very young age. Studies prove that 38% of children under the age of 2 already use digital devices. In most cases these children are more capable of handling and understanding these devices compared to their (grand)parents. Playing games for instance is therefore perceived as useless or even harmful by (grand)parents, while a great opportunity for digital based learning (gamification) is at hand. Through ‘Beaky’, gaming & learning is combined in ways understandable for parents, creating new opportunities for methods of digital based learning.
Children are using tablets & smartphones at an increasingly young age. This solution is responding to this development by means of a high-tech app for tablets based on augmented reality (digital component) and a physical part. The physical (traditional) part consist of an educational book and a box with wooden blocks with pictures of animals. Through the app a story is told in which at certain points questions are asked. The app will spell, for example ‘cow’ addressing the child to show (to the camera) a block with a cow picture. The app will recognize the answers and give hints if answers are wrong. By combining the physical and the digital part (grand)parents are encouraged to participate in playing. The award will be used to: 1) Explore market readiness; 2) Consult educational experts.
Target group and social impact
This product has the potential to close the digital gap between parents and children by using both physical and digital components. It also gives a great boost to the educational sector by offering a new, high/tech and playful method to combine gaming and learning, resulting in both social and economic benefits. The game can easily be translated and used in other languages, making it accessible and useful throughout all of Europe. Potential impact is therefore high. The game is developed for children between the ages 3 and 5, making it a perfect tool for preliminary schools or for use at home. While the game tells a different story every time, it stays fun to play and keeps its educational value over time. Potential expansions of the game could address other topics like math or geography.
Competences of the applicant
Wild Sea B.V. is highly experienced in augmented reality technology through the development of an app for the popular Dutch music band Blof (http://youtu.be/QQwXdnHjbs4). The app became a great success which resulted in winning the Interactive Award for 2013. Furthermore Wild Sea is specialized in creative design, serious gaming technology and (mobile) app development (www.wildsea.nl).
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