|Interactive Historical Quest|
| Posted on 23/05/2014 - 15:20|
The idea is to develop interactive educative quests through historical city centres to make children, in the age of 10-15 years old, aware of the historical and cultural heritage of a specific city.
It is known that a lot of people are not aware of the historic background of the city they live in. Traditional historical city guides are experienced as boring and do not meet the expectations of (older) children in the age of 10-15 years. On the other hand, most people state that they really would like to know more about their city and the way it developed through the ages. Through this interactive educative quest, we want to make young people proud of the city they live in and create awareness about its history and remarkable persons and buildings to ensure cultural sustainability. After all, youth is the guardian of our social and cultural norms and values of the future. By combining educational aspects with teamwork and interactive serious gaming we make city tours fascinating again!
The idea is to develop a historic city guide with educational aspects that meets the expectations of youths. They need to explore the city centre and go for a search of objects, solve puzzles, use augmented reality to get an insight in how the market places looked 3 ages ago, solve codes hidden on commemorative stones, train their math-skills by counting dates, multiple-choise questions, gps orientation, using a compass, solve cryptograms and word games. Intended activities if receiving an award are developing the concept and script, shoot photos and videos of buildings and people as content for the game, record audio, design the graphic user interface, design of the educational games, design the reward people get when finished, technical realisation of user interface and game flow.
Target group and social impact
The quests are, in the first place, developed for children in the age of 10-15 years old. A (non)-fictional storyline is the base for a quest through the city centre. The storyteller will be a remarkable person for places in the city or specific buildings and gives more information about its historical background. After every chapter they are given an assignment. These assignments can differ from puzzles and riddles, doing maths and finding objects and challenge the children in working as a team. All games have an option for competitive elements (e.g. time). In this way, the children are provided with readily accessible information. The targeted group is children in the age of 10 – 15 years old.
Competences of the applicant
De Jongens van Boven are specialized in the field of interactive communication. Within in total more than 50 years of experience in their profession, De Jongens van Boven are a renowned partner in the field of visual interactive communication. We design and develop interactive solutions such as serious games that allow users to ‘experience’ stories, digital content and messages.
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