Posted on 30/05/2014 - 21:48
Idea Outline
The idea is to devise a serious game designed for an engaging learning experience for the acquisition of financial literacy concepts. The application is designed and developed with two major issues in mind: collaboration and cross-ages.

The Challenge
This serious game aims at promoting a better understanding of financial literacy to any person. This issue is increasingly relevant given the economic and financial situation that all countries, particularly in Europe, are going through. Since 2009, as a result of the financial crisis, financial literacy has been increasingly recognized as an asset to the individual. Posing the challenge of educating not only the youngest population but providing the working class with means to face the current adversities.

The Solution

A possible solution to minimise the lack of financial knowledge may be an interactive computer application that portrays financial education concepts targeting at people from 7 to 77 years old. To devise such a serious game research on interactive digital storytelling systems is being applied. To guide and help the player in its knowledge acquisition process, a player modelling is stored. Another important issue to be attained is the collaboration, since the game is designed to be always played by two players with an age gap, to promote the knowledge sharing. In order to ensure the collaborative nature of the game allows not only real time collaboration but also collaboration between a human and an artificial player, posing a higher degree of complexity to the development.

Target group and social impact
Any person from 7 to 77 years old, specially people with needs of improving financial education.

Competences of the applicant
IT is a well-known research centre with previous experience either in national and international projects, and the team involved is multi-disciplinary and counts with the close collaboration with different institutions at different levels (school, professional training, etc.).

Video Link
None posted
Social Category
  • Knowledge Society and Education
  • Social Inclusion, Human Rights and Equality

  • Tecnology Category
  • Mobile
  • Web/Internet

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